Overall Rating: 2.5
out of 5 stars
Appropriate for: Ages
13+
Genre: Young
Adult Post-Apocalyptic Sci-Fi
Length: 336 pages
Year of Publication:
2011
(This book is a sequel
to The
Maze Runner and The
Scorch Trials.)
It’s been twenty-five days. Twenty-five days alone in a
white cell in the headquarters of WICKED. Thomas is alone—separated from his
friends, the rest of the Gladers. They had survived the Scorch Trials, and their
promised reward was supposed to be a cure for the Flare, the deadly disease
that ravages a world half destroyed by sun flares. Before the Scorch Trials,
Thomas and his friends had been told that they were all already infected by the
Flare and that the cure would be given to those who survived the trek across
the burning desert land known as the Scorch. But it had just been another one
of the organization WICKED’s lies. There had been no cure at the end for Thomas
or his friends. For Thomas, there was only his white-walled cell and three
weeks alone with his own thoughts. Where his friends are—he has no way of
knowing.
On day twenty-six of his solitary confinement, however, the
door of Thomas’ cell opens. The man who had spoken to the Gladers before the
Scorch Trials enters and tells Thomas something he doesn’t quite expect: Thomas
is immune to the Flare, and he always has been. In fact, most of the other
Gladers and girls from Group B are immune too. The Maze, the Scorch… it was all
an experiment. It was a test performed to see how brains of people immune to
the Flare react to certain variables. The goal was to find a cure for the
Flare.
But every experiment needs a control group. Some of the
Gladers aren’t immune. Some of them are already on their way to succumbing to
the Flare—on their way to becoming Cranks. And WICKED still hasn’t found a
cure.
Which of Thomas’ friends aren’t immune? And is WICKED finished
messing with their brains? What more do they want with the Gladers? Can Thomas
trust WICKED? Can Thomas even trust his friends? Thomas is let out of his cell
and soon reunites with his friends. No more maze. No more Scorch. They must
face the real world now. The Trials may be over, but Thomas’ real test is just
beginning.
This third and final book in James Dashner’s Maze Runner series is yet another
suspenseful and action-packed novel about the teen-aged character Thomas as he
struggles for survival in the post-apocalyptic world. This time, Dashner
follows Thomas and his friends as they experience the world outside of the maze
and the Scorch and as they make decisions that may affect the future of the
entire human race.
Although Dashner’s main focus is—yet again—on suspense,
action, and intrigue, he does touch on some important life questions. The
characters must determine whether an honorable end justifies the unethical
means used to reach that end. They must decide if it is right to put the few at
risk in order to save the many—if it is okay to endanger some people for the
greater good—if it is moral to treat people like lab rats. Thomas and the other
Gladers also face the question of what makes someone human. According to
Dashner, the characters who have been infected by the Flare disease slowly lose
their humanity until they are no longer human. Although this and other
assertions in the book are contradictory to the biblical worldview, they still
give readers the chance to think over important questions related to morality
and human worth. They also encourage Christians to look to the Bible for the
answers to these tough questions and to remember that it is the image of God in
all of us—not our sanity, not our compassion—that makes us human. Although the
questions brought up in this book are important for even young people to
consider, the issues presented could likely serve to just confuse teen readers who
blunder through this book without guidance. Therefore, teens should not read
this book without either an active mind, a Bible, or guidance from an parent or
spiritual leader.
The writing style is easy to read, but the philosophical
questions mentioned above combined with the overall subject matter of the book
make Dashner’s third Maze Runner book
inappropriate for younger readers. Teens are best suited to handle the content
of The Death Cure, but parents of
teens should still be aware of a few content issues in this novel.
As in the previous two Maze
Runner books, the characters enjoy spouting certain offensive words and
phrases. The Gladers continue to glean many of the expletives from their own made-up
vocabulary, but the count of widely known cuss words used by the characters
continues to rise in this book. God’s name is also misused about three times. In
addition to some disappointing vocabulary, Thomas and the Gladers continue to
speak with a disrespectful undertone of sarcasm to pretty much everyone—even their
friends. They can be especially rude to adults, most of whom are the “bad guys”
in the story. To top it off, the book includes a smattering of crude humor to
complement the offensive language and disrespectful bantering.
On the boy-girl side of things, there’s a bit of romance,
but nothing overdone or inappropriate. Two of the characters hug and hold hands
occasionally. They also kiss each other a few times—mostly on the cheek. That
is pretty much the extent of the romance.
As in the previous two books, the violence and overall
intensity of the book is the main cause for this book’s PG-13 feel. To name a
few of the violent and intense moments, characters are knocked out, threatened
at gunpoint, and shot at. Others are electrocuted by futuristic weapons created
for the purpose of stunning enemies. After being hit, the characters are overtaken
by spasms as they lay helpless on the ground. One character’s leg is grazed by
a bullet. A main character has a bad habit of regularly instigating fistfights
with people he disagrees with. Another character shoots someone in the head and
later throws a knife into an enemy’s neck. People are crushed by falling
debris. Near the middle of the book, WICKED takes over a character’s control of
his body and makes him attack his own friends with a knife against his will.
The book also contains some talk of brain operations to remove chips inserted
there by WICKED. The most disturbing elements of the story are the Cranks. The Death Cure features the creepy, zombie-like
characters from The Scorch Trials—including
descriptions of their not-so-hygienic bodies and of some disturbing encounters
between them and uninfected characters. At one point, a bunch of Cranks swarm a
car and try to get at the people inside by tearing away the windows with their
bare hands. One very likeable character succumbs to the Flare and becomes a
Crank himself. In addition, the huge, slimy, and dangerous “Griever” creatures from
the first book return for a final intense fight. In all, the violence is at a
level similar to the previous book, The
Scorch Trials, if not a little higher. The death toll, however, has
certainly gone up from the last book.
The Death Cure is
another fun, exciting, and intense sci-fi action book—a must-read for adults
and teens who have read and enjoyed the previous two Maze Runner books. Although the author doesn’t adequately answer
every question raised by the previous books, The Death Cure brings a somewhat satisfactory ending to Thomas’
story. Even while the story is pretty unrealistic (as with most futuristic movies
and books), the book still presents some interesting questions about right and
wrong that are especially pertinent to today’s world. To those of you who have
not read the previous two books, however, I would suggest skipping the series
altogether and waiting for the movies. To me, reading the books was pretty much
just like watching a movie. There’s not much to the stories beyond the plot and
action, so you could save a lot of time—but still have a similar experience—by just
watching the movies that are almost certainly going to be released within the next
half decade.
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